| 392 | globals.player.VictoryTimer = time; |
| 393 | } |
| 394 | static void DampenControls(F32* angle, F32* mag, F32 x, F32 y) |
| 395 | { |
| 396 | *angle = xatan2(x, y); |
| 397 | |
| 398 | if (x > -globals.player.g.AnalogMin && x < globals.player.g.AnalogMin) |
| 399 | { |
| 400 | x = 0.0f; |
| 401 | } |
| 402 | |
| 403 | if (y > -globals.player.g.AnalogMin && y < globals.player.g.AnalogMin) |
| 404 | { |
| 405 | y = 0.0f; |
| 406 | } |
| 407 | |
| 408 | if (!x && !y) |
| 409 | { |
| 410 | *angle = 0.0f; |
| 411 | *mag = 0.0f; |
| 412 | return; |
| 413 | } |
| 414 | |
| 415 | if (xabs(x) > xabs(y)) |
| 416 | { |
| 417 | *mag = xabs(x); |
| 418 | } |
| 419 | else |
| 420 | { |
| 421 | *mag = xabs(y); |
| 422 | } |
| 423 | *mag = (*mag - globals.player.g.AnalogMin) / |
| 424 | (globals.player.g.AnalogMax - globals.player.g.AnalogMin); |
| 425 | |
| 426 | if (*mag < 0.0f) |
| 427 | { |
| 428 | *mag = 0.0f; |
| 429 | *angle = 0.0f; |
| 430 | } |
| 431 | else if (*mag > 1.0f) |
| 432 | { |
| 433 | *mag = 1.0f; |
| 434 | } |
| 435 | } |
| 436 | |
| 437 | static void CalcAnimSpeed(xEnt* ent, float f, float* pf) |
| 438 | { |
no test coverage detected