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hub / github.com/bfbbdecomp/bfbb / CalcAnimSpeed

Function CalcAnimSpeed

src/SB/Game/zEntPlayer.cpp:437–455  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

435}
436
437static void CalcAnimSpeed(xEnt* ent, float f, float* pf)
438{
439 if (!pf[0])
440 {
441 return;
442 }
443
444 f = f / pf[0];
445 if (f < pf[1])
446 {
447 f = pf[1];
448 }
449 else if (f > pf[2])
450 {
451 f = pf[2];
452 }
453
454 ent->model->Anim->Single->CurrentSpeed = f;
455}
456
457static void LeanUpdate(F32 angle, F32 dt)
458{

Callers 1

PlayerAbsControlFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected