| 435 | } |
| 436 | |
| 437 | static void CalcAnimSpeed(xEnt* ent, float f, float* pf) |
| 438 | { |
| 439 | if (!pf[0]) |
| 440 | { |
| 441 | return; |
| 442 | } |
| 443 | |
| 444 | f = f / pf[0]; |
| 445 | if (f < pf[1]) |
| 446 | { |
| 447 | f = pf[1]; |
| 448 | } |
| 449 | else if (f > pf[2]) |
| 450 | { |
| 451 | f = pf[2]; |
| 452 | } |
| 453 | |
| 454 | ent->model->Anim->Single->CurrentSpeed = f; |
| 455 | } |
| 456 | |
| 457 | static void LeanUpdate(F32 angle, F32 dt) |
| 458 | { |