equivalent: float load scheduling
| 1339 | |
| 1340 | // equivalent: float load scheduling |
| 1341 | void zEntPickup_RenderOne(xEnt* ent) |
| 1342 | { |
| 1343 | if (ent->baseType != eBaseTypePickup) |
| 1344 | { |
| 1345 | return; |
| 1346 | } |
| 1347 | |
| 1348 | if (!xEntIsVisible(ent)) |
| 1349 | { |
| 1350 | return; |
| 1351 | } |
| 1352 | |
| 1353 | if (ent->model->Flags & 0x400) |
| 1354 | { |
| 1355 | return; |
| 1356 | } |
| 1357 | |
| 1358 | zEntPickup* pickup = (zEntPickup*)ent; |
| 1359 | RpAtomic* imodel = pickup->model->Data; |
| 1360 | RwMatrix* mat = ent->model->Mat; |
| 1361 | S32 shadowResult; |
| 1362 | xVec3 shadVec; |
| 1363 | |
| 1364 | // non-matching: scheduling |
| 1365 | |
| 1366 | shadVec.x = ent->model->Mat->pos.x; |
| 1367 | shadVec.y = ent->model->Mat->pos.y - 10.0f; |
| 1368 | shadVec.z = ent->model->Mat->pos.z; |
| 1369 | |
| 1370 | if (iModelCullPlusShadow(imodel, ent->model->Mat, &shadVec, &shadowResult)) |
| 1371 | { |
| 1372 | return; |
| 1373 | } |
| 1374 | |
| 1375 | RwFrame* frame = RpAtomicGetFrame(imodel); |
| 1376 | |
| 1377 | if (!pickup->anim && (pickup->p->pickupType != PICKUP_TYPE_1 || !(pickup->state & 0x4))) |
| 1378 | { |
| 1379 | *(xMat3x3*)mat = *(xMat3x3*)&sPickupOrientation; |
| 1380 | } |
| 1381 | |
| 1382 | frame->ltm = *mat; |
| 1383 | |
| 1384 | if (1.0f != pickup->fx_scale) |
| 1385 | { |
| 1386 | RwV3d vec_scale; |
| 1387 | |
| 1388 | vec_scale.x = pickup->fx_scale; |
| 1389 | vec_scale.y = pickup->fx_scale; |
| 1390 | vec_scale.z = pickup->fx_scale; |
| 1391 | |
| 1392 | RwMatrixScale(&frame->ltm, &vec_scale, rwCOMBINEPRECONCAT); |
| 1393 | } |
| 1394 | |
| 1395 | RpAtomicRender(imodel); |
| 1396 | } |
| 1397 | |
| 1398 | // Uses int-to-float conversion |
no test coverage detected