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hub / github.com/bfbbdecomp/bfbb / init_states

Function init_states

src/SB/Game/zEntCruiseBubble.cpp:850–887  ·  view source on GitHub ↗

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848 }
849
850 void init_states()
851 {
852 static state_player_halt player_halt;
853 shared.states[STATE_PLAYER_HALT] = &player_halt;
854
855 static state_player_aim player_aim;
856 shared.states[STATE_PLAYER_AIM] = &player_aim;
857
858 static state_player_fire player_fire;
859 shared.states[STATE_PLAYER_FIRE] = &player_fire;
860
861 static state_player_wait player_wait;
862 shared.states[STATE_PLAYER_WAIT] = &player_wait;
863
864 static state_missle_appear missle_appear;
865 shared.states[STATE_MISSLE_APPEAR] = &missle_appear;
866
867 static state_missle_fly missle_fly;
868 shared.states[STATE_MISSLE_FLY] = &missle_fly;
869
870 static state_missle_explode missle_explode;
871 shared.states[STATE_MISSLE_EXPLODE] = &missle_explode;
872
873 static state_camera_aim camera_aim;
874 shared.states[STATE_CAMERA_AIM] = &camera_aim;
875
876 static state_camera_seize camera_seize;
877 shared.states[STATE_CAMERA_SEIZE] = &camera_seize;
878
879 static state_camera_attach camera_attach;
880 shared.states[STATE_CAMERA_ATTACH] = &camera_attach;
881
882 static state_camera_survey camera_survey;
883 shared.states[STATE_CAMERA_SURVEY] = &camera_survey;
884
885 static state_camera_restore camera_return;
886 shared.states[STATE_CAMERA_RESTORE] = &camera_return;
887 }
888
889 cruise_bubble::state_camera_restore::state_camera_restore()
890 : state_type(STATE_CAMERA_RESTORE)

Callers 1

initMethod · 0.70

Calls

no outgoing calls

Tested by

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