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hub / github.com/bfbbdecomp/bfbb / init_hud

Function init_hud

src/SB/Game/zEntCruiseBubble.cpp:1169–1186  ·  view source on GitHub ↗

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1167 }
1168
1169 void init_hud()
1170 {
1171 // should use stbu here and save an addi instruction
1172 // which should also fix the rest of the function by correcting offsets
1173
1174 hud.hiding = false;
1175 hud.alpha = 0.0f;
1176 hud.alpha_vel = 0.0f;
1177 hud.glow = 0.0f;
1178 hud.gizmos_used = 0;
1179
1180 hud.model.reticle = load_model(xStrHash("ui_3dicon_reticle"));
1181 hud.model.target = load_model(xStrHash("ui_3dicon_target_lock"));
1182 hud.model.wind = load_model(xStrHash("ui_3dicon_missile_frame02"));
1183
1184 hud.uv_wind.init(hud.model.wind->Data);
1185 hud.uv_wind.offset_vel.assign(current_tweak->hud.wind.du, current_tweak->hud.wind.dv);
1186 }
1187
1188 bool uv_animated_model::init(RpAtomic* m)
1189 {

Callers 1

initMethod · 0.85

Calls 3

load_modelFunction · 0.70
xStrHashFunction · 0.50
initMethod · 0.45

Tested by

no test coverage detected