| 334 | } |
| 335 | |
| 336 | void zEntButton_Hold(_zEntButton* ent, U32 mask) |
| 337 | { |
| 338 | if (!(ent->basset->buttonActFlags & mask)) |
| 339 | { |
| 340 | return; |
| 341 | } |
| 342 | |
| 343 | if (mask & (1 << 10)) |
| 344 | { |
| 345 | switch (ent->bound.type) |
| 346 | { |
| 347 | case XBOUND_TYPE_CYL: |
| 348 | break; |
| 349 | case XBOUND_TYPE_OBB: |
| 350 | xVec3 vec; |
| 351 | xMat4x3Tolocal(&vec, ent->bound.mat, (xVec3*)&globals.player.ent.model->Mat->pos); |
| 352 | vec.y = 0.0f; |
| 353 | if (!xPointInBox(&ent->bound.box.box, &vec)) |
| 354 | { |
| 355 | return; |
| 356 | } |
| 357 | break; |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | if (ent->state == 0) |
| 362 | { |
| 363 | zEntEvent((xBase*)ent, eEventPress); |
| 364 | _PressButtonSound(0); |
| 365 | } |
| 366 | else |
| 367 | { |
| 368 | ent->hold = 1; |
| 369 | } |
| 370 | } |
| 371 | |
| 372 | // Equivalent(?): sda loads, regalloc |
| 373 | void zEntButton_SceneUpdate(F32 dt) |
no test coverage detected