| 315 | } |
| 316 | |
| 317 | xModelInstance* zEntRecurseModelInfo(void* info, xEnt* ent) |
| 318 | { |
| 319 | xModelAssetInfo* zinfo = (xModelAssetInfo*)info; |
| 320 | xModelAssetInst* zinst = (xModelAssetInst*)(zinfo + 1); |
| 321 | U32 bufsize; |
| 322 | xModelInstance* tempInst[64]; |
| 323 | |
| 324 | for (U32 i = 0; i < zinfo->NumModelInst; i++) |
| 325 | { |
| 326 | RpAtomic* imodel = (RpAtomic*)xSTFindAsset(zinst[i].ModelID, &bufsize); |
| 327 | if (*(U32*)&imodel->object.object == 0x464e494d) |
| 328 | { |
| 329 | tempInst[i] = zEntRecurseModelInfo(imodel, ent); |
| 330 | if (i != 0) |
| 331 | { |
| 332 | tempInst[i]->Flags |= zinst[i].Flags; |
| 333 | tempInst[i]->BoneIndex = zinst[i].Bone; |
| 334 | xModelInstanceAttach(tempInst[i], tempInst[zinst[i].Parent]); |
| 335 | } |
| 336 | } |
| 337 | else |
| 338 | { |
| 339 | if (i == 0) |
| 340 | { |
| 341 | tempInst[i] = xModelInstanceAlloc(imodel, ent, 0, 0, 0); |
| 342 | tempInst[i]->modelID = zinst[i].ModelID; |
| 343 | while (imodel = iModelFile_RWMultiAtomic(imodel), imodel != NULL) |
| 344 | { |
| 345 | xModelInstanceAttach(xModelInstanceAlloc(imodel, ent, 0x2000, 0, NULL), |
| 346 | tempInst[i]); |
| 347 | } |
| 348 | } |
| 349 | else |
| 350 | { |
| 351 | tempInst[i] = xModelInstanceAlloc(imodel, ent, zinst[i].Flags, zinst[i].Bone, NULL); |
| 352 | xModelInstanceAttach(tempInst[i], tempInst[zinst[i].Parent]); |
| 353 | |
| 354 | while (imodel = iModelFile_RWMultiAtomic(imodel), imodel != NULL) |
| 355 | { |
| 356 | xModelInstanceAttach(xModelInstanceAlloc(imodel, ent, 0x2000, 0, NULL), |
| 357 | tempInst[i]); |
| 358 | } |
| 359 | } |
| 360 | } |
| 361 | } |
| 362 | if (zinfo->AnimTableID != 0) |
| 363 | { |
| 364 | xAnimTable* table = (xAnimTable*)xSTFindAsset(zinfo->AnimTableID, &bufsize); |
| 365 | tempInst[0]->Anim = xAnimPoolAlloc(&globals.sceneCur->mempool, ent, table, tempInst[0]); |
| 366 | } |
| 367 | return tempInst[0]; |
| 368 | } |
| 369 | |
| 370 | void zEntParseModelInfo(xEnt* ent, U32 assetID) |
| 371 | { |
no test coverage detected