| 62 | }; |
| 63 | |
| 64 | static void fillCombo(zComboReward* reward) |
| 65 | { |
| 66 | S32 rewardLeft = reward->reward; |
| 67 | S32 j = 0; |
| 68 | |
| 69 | while (rewardLeft > 0) |
| 70 | { |
| 71 | if (rewardLeft >= globals.player.g.ShinyValuePurple) |
| 72 | { |
| 73 | reward->rewardList[j++] = 0; |
| 74 | rewardLeft -= globals.player.g.ShinyValuePurple; |
| 75 | } |
| 76 | else if (rewardLeft >= globals.player.g.ShinyValueBlue) |
| 77 | { |
| 78 | reward->rewardList[j++] = 1; |
| 79 | rewardLeft -= globals.player.g.ShinyValueBlue; |
| 80 | } |
| 81 | else if (rewardLeft >= globals.player.g.ShinyValueGreen) |
| 82 | { |
| 83 | reward->rewardList[j++] = 2; |
| 84 | rewardLeft -= globals.player.g.ShinyValueGreen; |
| 85 | } |
| 86 | else if (rewardLeft >= globals.player.g.ShinyValueYellow) |
| 87 | { |
| 88 | reward->rewardList[j++] = 3; |
| 89 | rewardLeft -= globals.player.g.ShinyValueYellow; |
| 90 | } |
| 91 | else |
| 92 | { |
| 93 | reward->rewardList[j++] = 4; |
| 94 | rewardLeft -= globals.player.g.ShinyValueRed; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | reward->rewardNum = j; |
| 99 | } |
| 100 | |
| 101 | void zCombo_Setup() |
| 102 | { |