| 40 | } |
| 41 | |
| 42 | void xSndSceneInit() |
| 43 | { |
| 44 | gSnd.listenerMode = SND_LISTENER_MODE_PLAYER; |
| 45 | for (U32 i = 0; i < 2; i++) |
| 46 | { |
| 47 | gSnd.listenerMat[i].at.assign(1.0f, 0.0f, 0.0f); |
| 48 | gSnd.listenerMat[i].right.assign(0.0f, 1.0f, 0.0f); |
| 49 | gSnd.listenerMat[i].up.assign(0.0f, 0.0f, 1.0f); |
| 50 | gSnd.listenerMat[i].pos.assign(999999.0f, 999999.0f, 999999.0f); |
| 51 | } |
| 52 | gSnd.at.assign(1.0f, 0.0f, 0.0f); |
| 53 | gSnd.right.assign(0.0f, 1.0f, 0.0f); |
| 54 | gSnd.up.assign(0.0f, 0.0f, 1.0f); |
| 55 | gSnd.pos.assign(999999.0f, 999999.0f, 999999.0f); |
| 56 | iSndUpdate(); |
| 57 | } |
| 58 | |
| 59 | void xSndSetEnvironmentalEffect(sound_effect effectType) |
| 60 | { |
no test coverage detected