| 1104 | if (atomic == 0) |
| 1105 | { |
| 1106 | return atomic; |
| 1107 | } |
| 1108 | if (xFXanimUVPipeline == 0) |
| 1109 | { |
| 1110 | return atomic; |
| 1111 | } |
| 1112 | atomic->pipeline = xFXanimUVPipeline; |
| 1113 | return atomic; |
| 1114 | } |
| 1115 | |
| 1116 | void xFXRenderProximityFade(const xModelInstance&, F32, F32) |
| 1117 | { |
| 1118 | } |
| 1119 | |
| 1120 | void xFXanimUV2PSetAngle(F32 angle) |
| 1121 | { |