| 2551 | xMat3x3Transpose(a, b); |
| 2552 | xMat3x3RMulVec(&vec, a, &b->pos); |
| 2553 | xVec3Inv(&a->pos, &vec); |
| 2554 | } |
| 2555 | |
| 2556 | F32 xMat3x3LookVec3(xMat3x3& mat, const xVec3& at) |
| 2557 | { |
| 2558 | F32 len = at.length(); |
| 2559 | if (len >= -0.0000099999997f && len <= 0.0000099999997f) |
| 2560 | { |
| 2561 | mat = g_I3; |
| 2562 | len = 0.0f; |
no test coverage detected