| 16 | F32 sCameraFarClip = 400.0f; |
| 17 | |
| 18 | RwCamera* iCameraCreate(S32 width, S32 height, S32 mainGameCamera) |
| 19 | { |
| 20 | RwV2d vw; |
| 21 | RwCamera* camera; |
| 22 | |
| 23 | camera = RwCameraCreate(); |
| 24 | |
| 25 | RwCameraSetFrame(camera, RwFrameCreate()); |
| 26 | RwCameraSetRaster(camera, RwRasterCreate(width, height, 0, rwRASTERTYPECAMERA)); |
| 27 | RwCameraSetZRaster(camera, RwRasterCreate(width, height, 0, rwRASTERTYPEZBUFFER)); |
| 28 | RwCameraSetFarClipPlane(camera, sCameraFarClip); |
| 29 | RwCameraSetNearClipPlane(camera, sCameraNearClip); |
| 30 | |
| 31 | vw.x = 1.0f; |
| 32 | vw.y = 1.0f; |
| 33 | |
| 34 | RwCameraSetViewWindow(camera, &vw); |
| 35 | |
| 36 | if (mainGameCamera) |
| 37 | { |
| 38 | iScrFxCameraCreated(camera); |
| 39 | sMainGameCamera = camera; |
| 40 | } |
| 41 | |
| 42 | return camera; |
| 43 | } |
| 44 | |
| 45 | void iCameraDestroy(RwCamera* camera) |
| 46 | { |
no test coverage detected