| 31 | } |
| 32 | |
| 33 | void iRenderSetCameraViewMatrix(xMat4x3* m) |
| 34 | { |
| 35 | if ((m == NULL) && (globals.camera.lo_cam != NULL)) |
| 36 | { |
| 37 | gRenderBuffer.m_camViewMatrix = *(xMat4x3 *)(*(int *)(*(int*)RwEngineInstance + 4) + 0x10); |
| 38 | } |
| 39 | else |
| 40 | { |
| 41 | gRenderBuffer.m_camViewMatrix = *m; |
| 42 | } |
| 43 | xVec3Inv((xVec3*)(&gRenderBuffer.m_camViewR), (xVec3*)(&gRenderBuffer.m_camViewMatrix.right)); |
| 44 | xVec3Inv((xVec3*)(&gRenderBuffer.m_camViewU), (xVec3*)(&gRenderBuffer.m_camViewMatrix.up)); |
| 45 | } |
| 46 | |
| 47 | void iRenderFlush() |
| 48 | { |
no test coverage detected