| 45 | } |
| 46 | |
| 47 | void iRenderFlush() |
| 48 | { |
| 49 | if (gRenderBuffer.m_vertexCount > 0) |
| 50 | { |
| 51 | iRenderTrianglesImmediate(gRenderBuffer.m_vertexType, gRenderBuffer.m_vertexTypeSize, gRenderBuffer.m_vertex, gRenderBuffer.m_vertexCount, gRenderBuffer.m_index, gRenderBuffer.m_indexCount); |
| 52 | } |
| 53 | |
| 54 | gRenderBuffer.m_indexCount = 0; |
| 55 | gRenderBuffer.m_vertexCount = 0; |
| 56 | } |
| 57 | |
| 58 | void iRenderTrianglesImmediate(S32 vertType, S32 vertTypeSize, void* data, S32 dataSize, U16* index, S32 indexSize) |
| 59 | { |
no test coverage detected