| 12 | U32 read_sizzze = 0; |
| 13 | |
| 14 | void iCSSoundSetup(xCutscene* csn) |
| 15 | { |
| 16 | xCutsceneData* data; |
| 17 | U32 dataIndex; |
| 18 | U32 numData; |
| 19 | |
| 20 | data = (xCutsceneData*)(csn->Play + 1); |
| 21 | numData = csn->Play->NumData; |
| 22 | |
| 23 | for (dataIndex = 0; dataIndex < numData; dataIndex++) |
| 24 | { |
| 25 | if (data->DataType == XCUTSCENEDATA_TYPE_SOUND) |
| 26 | { |
| 27 | if (csn->SndNumChannel >= 2) |
| 28 | { |
| 29 | break; |
| 30 | } |
| 31 | |
| 32 | csn->SndAssetID[csn->SndNumChannel] = data->AssetID; |
| 33 | csn->SndNumChannel++; |
| 34 | } |
| 35 | |
| 36 | data = (xCutsceneData*)((U8*)data + ALIGN(data->ChunkSize, 16) + sizeof(xCutsceneData)); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | void* iCSSoundGetData(xSndVoiceInfo* vp, U32* size) |
| 41 | { |