| 38 | } |
| 39 | |
| 40 | void* iCSSoundGetData(xSndVoiceInfo* vp, U32* size) |
| 41 | { |
| 42 | U32 channelIndex; |
| 43 | U32 dataIndex; |
| 44 | xCutscene* csn; |
| 45 | void* retdata; |
| 46 | xCutsceneData* data; |
| 47 | U32 numChannel; |
| 48 | U32 numData; |
| 49 | S32 sndChannelIndex; |
| 50 | U32 r4; |
| 51 | U32 sndChannelReq; |
| 52 | |
| 53 | csn = xCutscene_CurrentCutscene(); |
| 54 | |
| 55 | numChannel = csn->SndNumChannel; |
| 56 | retdata = NULL; |
| 57 | sndChannelIndex = -1; |
| 58 | |
| 59 | for (channelIndex = 0; channelIndex < numChannel; channelIndex++) |
| 60 | { |
| 61 | if (csn->SndAssetID[channelIndex] == vp->assetID) |
| 62 | { |
| 63 | sndChannelIndex = channelIndex; |
| 64 | sndChannelReq = csn->SndChannelReq[channelIndex]; |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | if (sndChannelIndex == -1) |
| 69 | { |
| 70 | return NULL; |
| 71 | } |
| 72 | |
| 73 | if (!csn->Waiting && csn->Stream->ChunkIndex == sndChannelReq) |
| 74 | { |
| 75 | numData = csn->Stream->NumData; |
| 76 | data = (xCutsceneData*)(csn->Stream + 1); |
| 77 | } |
| 78 | else |
| 79 | { |
| 80 | numData = csn->Play->NumData; |
| 81 | data = (xCutsceneData*)(csn->Play + 1); |
| 82 | |
| 83 | if (csn->SndChannelReq[sndChannelIndex] != csn->Play->ChunkIndex) |
| 84 | { |
| 85 | csn->SndChannelReq[sndChannelIndex] = csn->Play->ChunkIndex; |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | r4 = 0; |
| 90 | |
| 91 | for (dataIndex = 0; dataIndex < numData; dataIndex++) |
| 92 | { |
| 93 | if (data->DataType == XCUTSCENEDATA_TYPE_SOUND) |
| 94 | { |
| 95 | if (!retdata) |
| 96 | { |
| 97 | retdata = (void*)(data + 1); |
nothing calls this directly
no test coverage detected