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hub / github.com/bfbbdecomp/bfbb / zFragLoc_InitVec

Function zFragLoc_InitVec

dwarf/SB/Game/zShrapnel.cpp:2976–2983  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zShrapnel.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003152F0 -> 0x00315528 */ Range: 0x3152F0 -> 0x315528

Source from the content-addressed store, hash-verified

2974*/
2975// Range: 0x3152F0 -> 0x315528
2976void zFragLoc_InitVec(class zFragLocation * loc /* r18 */, class xVec3 * vec /* r17 */, class xModelInstance * parent /* r16 */) {
2977 // Blocks
2978 /* anonymous block */ {
2979 // Range: 0x3152F0 -> 0x315528
2980 class xMat4x3 tmpMat; // r29+0x40
2981 signed int index; // r3
2982 }
2983}
2984
2985/*
2986 Compile unit: C:\SB\Game\zShrapnel.cpp

Callers 6

zFrag_DefaultInitFunction · 0.85
zFrag_ParticleManagerFunction · 0.85
zFrag_LightningManagerFunction · 0.85
zFrag_DefaultSoundUpdateFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected