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Function update_turn

dwarf/SB/Game/zNPCTypePrawn.cpp:4415–4437  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zNPCTypePrawn.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x0035F870 -> 0x0035FE78 */ Range: 0x35F870 -> 0x35FE78

Source from the content-addressed store, hash-verified

4413*/
4414// Range: 0x35F870 -> 0x35FE78
4415void update_turn(class zNPCPrawn * this /* r16 */, float dt /* r23 */) {
4416 // Blocks
4417 /* anonymous block */ {
4418 // Range: 0x35F870 -> 0x35FE78
4419 class xVec3 & player_loc3; // r8
4420 class xVec3 & loc3; // r7
4421 class xVec3 & start3; // r6
4422 class xVec2 player_loc; // r29+0x48
4423 class xVec2 loc; // r29+0x40
4424 class xVec2 start_dir; // r29+0x38
4425 float start; // r22
4426 float end; // r29+0x60
4427 float diff; // r29+0x5C
4428 float t1; // r21
4429 float t2; // r20
4430 float m1; // r2
4431 float m2; // r1
4432 float accel; // r29+0x60
4433 float dv; // r29+0x58
4434 float new_turn_vel; // r29+0x54
4435 float dturn; // r29+0x50
4436 }
4437}
4438
4439/*
4440 Compile unit: C:\SB\Game\zNPCTypePrawn.cpp

Callers 2

ProcessMethod · 0.50
ProcessMethod · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected