Compile unit: C:\SB\Game\zNPCTypePrawn.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x0035F870 -> 0x0035FE78 */ Range: 0x35F870 -> 0x35FE78
| 4413 | */ |
| 4414 | // Range: 0x35F870 -> 0x35FE78 |
| 4415 | void update_turn(class zNPCPrawn * this /* r16 */, float dt /* r23 */) { |
| 4416 | // Blocks |
| 4417 | /* anonymous block */ { |
| 4418 | // Range: 0x35F870 -> 0x35FE78 |
| 4419 | class xVec3 & player_loc3; // r8 |
| 4420 | class xVec3 & loc3; // r7 |
| 4421 | class xVec3 & start3; // r6 |
| 4422 | class xVec2 player_loc; // r29+0x48 |
| 4423 | class xVec2 loc; // r29+0x40 |
| 4424 | class xVec2 start_dir; // r29+0x38 |
| 4425 | float start; // r22 |
| 4426 | float end; // r29+0x60 |
| 4427 | float diff; // r29+0x5C |
| 4428 | float t1; // r21 |
| 4429 | float t2; // r20 |
| 4430 | float m1; // r2 |
| 4431 | float m2; // r1 |
| 4432 | float accel; // r29+0x60 |
| 4433 | float dv; // r29+0x58 |
| 4434 | float new_turn_vel; // r29+0x54 |
| 4435 | float dturn; // r29+0x50 |
| 4436 | } |
| 4437 | } |
| 4438 | |
| 4439 | /* |
| 4440 | Compile unit: C:\SB\Game\zNPCTypePrawn.cpp |