Compile unit: C:\SB\Game\zNPCTypeDutchman.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003A2440 -> 0x003A2B7C */ Range: 0x3A2440 -> 0x3A2B7C
| 5097 | */ |
| 5098 | // Range: 0x3A2440 -> 0x3A2B7C |
| 5099 | void update_flames(class zNPCDutchman * this /* r16 */, float dt /* r20 */) { |
| 5100 | // Blocks |
| 5101 | /* anonymous block */ { |
| 5102 | // Range: 0x3A2440 -> 0x3A2B7C |
| 5103 | class iterator it; // r29+0x178 |
| 5104 | class iterator itp; // r29+0x170 |
| 5105 | class xVec3 nose_loc; // r29+0x160 |
| 5106 | class xVec3 ground_loc; // r29+0x150 |
| 5107 | class xVec2 orbit_offset; // r29+0x148 |
| 5108 | signed int emit; // r4 |
| 5109 | class xVec3 tan; // r29+0x138 |
| 5110 | } |
| 5111 | } |
| 5112 | |
| 5113 | /* |
| 5114 | Compile unit: C:\SB\Game\zNPCTypeDutchman.cpp |