| 5000 | */ |
| 5001 | // Range: 0x3A0F70 -> 0x3A141C |
| 5002 | static class RxObjSpace3DVertex * render_beam(class RxObjSpace3DVertex * vert /* r21 */, class beam_info & beam /* r20 */, unsigned int which /* r2 */, unsigned char alpha /* r19 */) { |
| 5003 | // Blocks |
| 5004 | /* anonymous block */ { |
| 5005 | // Range: 0x3A0F70 -> 0x3A141C |
| 5006 | class xVec3 & start_loc; // r18 |
| 5007 | class xVec3 & end_loc; // r17 |
| 5008 | class xVec3 start_screen_loc; // r29+0x160 |
| 5009 | class xVec3 end_screen_loc; // r29+0x150 |
| 5010 | class xVec3 screen_dir; // r29+0x140 |
| 5011 | class xVec3 screen_right; // r29+0x130 |
| 5012 | class xVec3 right; // r29+0x120 |
| 5013 | class xVec3 half_right; // r29+0x110 |
| 5014 | } |
| 5015 | } |
| 5016 | |
| 5017 | /* |
| 5018 | Compile unit: C:\SB\Game\zNPCTypeDutchman.cpp |