Compile unit: C:\SB\Game\zNPCTypeCommon.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x002CFAF0 -> 0x002CFC14 */ Range: 0x2CFAF0 -> 0x2CFC14
| 4355 | */ |
| 4356 | // Range: 0x2CFAF0 -> 0x2CFC14 |
| 4357 | void AddBaseline(class xPsyche * psy /* r19 */, signed int (* eval_idle)(class xGoal *, void *, enum en_trantype *, float, void *) /* r21 */, signed int (* eval_patrol)(class xGoal *, void *, enum en_trantype *, float, void *) /* r18 */, signed int (* eval_wander)(class xGoal *, void *, enum en_trantype *, float, void *) /* r20 */, signed int (* eval_waiting)(class xGoal *, void *, enum en_trantype *, float, void *) /* r17 */, signed int (* eval_fidget)(class xGoal *, void *, enum en_trantype *, float, void *) /* r16 */) { |
| 4358 | // Blocks |
| 4359 | /* anonymous block */ { |
| 4360 | // Range: 0x2CFAF0 -> 0x2CFC14 |
| 4361 | class xGoal * goal; // r2 |
| 4362 | } |
| 4363 | } |
| 4364 | |
| 4365 | /* |
| 4366 | Compile unit: C:\SB\Game\zNPCTypeCommon.cpp |