| 5772 | */ |
| 5773 | // Range: 0x3528C0 -> 0x352D34 |
| 5774 | void update_follow(class zNPCB_SB2 * this /* r16 */, float dt /* r25 */) { |
| 5775 | // Blocks |
| 5776 | /* anonymous block */ { |
| 5777 | // Range: 0x3528C0 -> 0x352D34 |
| 5778 | class xVec2 loc; // r29+0x80 |
| 5779 | class xVec2 offset; // r29+0x78 |
| 5780 | float yaw_dist; // r3 |
| 5781 | float end_s; // r29+0x90 |
| 5782 | float s; // r29+0x8C |
| 5783 | } |
| 5784 | } |
| 5785 | |
| 5786 | /* |
| 5787 | Compile unit: C:\SB\Game\zNPCTypeBossSB2.cpp |