Compile unit: C:\SB\Game\zNPCSpawner.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00316A40 -> 0x00316C04 */ Range: 0x316A40 -> 0x316C04
| 3212 | */ |
| 3213 | // Range: 0x316A40 -> 0x316C04 |
| 3214 | signed int IsSPLZClear(class zNPCSpawner * this /* r19 */, class zMovePoint * sp /* r16 */) { |
| 3215 | // Blocks |
| 3216 | /* anonymous block */ { |
| 3217 | // Range: 0x316A40 -> 0x316C04 |
| 3218 | class xVec3 pos_sp; // r29+0xB0 |
| 3219 | signed int rc; // r2 |
| 3220 | class xBound bnd; // r29+0x50 |
| 3221 | class xVec3 delt; // r29+0xA0 |
| 3222 | } |
| 3223 | } |
| 3224 | |
| 3225 | /* |
| 3226 | Compile unit: C:\SB\Game\zNPCSpawner.cpp |