Compile unit: C:\SB\Game\zNPCSpawner.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00316850 -> 0x00316A34 */ Range: 0x316850 -> 0x316A34
| 3192 | */ |
| 3193 | // Range: 0x316850 -> 0x316A34 |
| 3194 | signed int IsNearbyMover(class xBound * bnd /* r21 */, signed int usecyl /* r22 */, class xCollis * caller_colrec /* r2 */) { |
| 3195 | // Blocks |
| 3196 | /* anonymous block */ { |
| 3197 | // Range: 0x316850 -> 0x316A34 |
| 3198 | signed int hitthing; // r20 |
| 3199 | class zNPCCommon * npc; // r19 |
| 3200 | signed int i; // r18 |
| 3201 | class xCollis local_colrec; // r29+0xA0 |
| 3202 | class xCollis * colrec; // r17 |
| 3203 | class xVec3 delt; // r29+0xF0 |
| 3204 | } |
| 3205 | } |
| 3206 | |
| 3207 | /* |
| 3208 | Compile unit: C:\SB\Game\zNPCSpawner.cpp |