Compile unit: C:\SB\Game\zNPCHazard.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003C4390 -> 0x003C4C0C */ Range: 0x3C4390 -> 0x3C4C0C
| 3791 | */ |
| 3792 | // Range: 0x3C4390 -> 0x3C4C0C |
| 3793 | void WaterSplash(class NPCHazard * this /* r2 */, class xVec3 * dir_norm /* r2 */) { |
| 3794 | // Blocks |
| 3795 | /* anonymous block */ { |
| 3796 | // Range: 0x3C4390 -> 0x3C4C0C |
| 3797 | class xVec3 pos_emit; // r29+0x200 |
| 3798 | class xVec3 up; // r29+0x1F0 |
| 3799 | class xVec3 at; // r29+0x1E0 |
| 3800 | class xVec3 rt; // r29+0x1D0 |
| 3801 | signed int i; // r21 |
| 3802 | class xVec3 vel_emit; // r29+0x1C0 |
| 3803 | signed int i; // r21 |
| 3804 | class xVec3 vel_emit; // r29+0x1B0 |
| 3805 | } |
| 3806 | } |
| 3807 | |
| 3808 | /* |
| 3809 | Compile unit: C:\SB\Game\zNPCHazard.cpp |