Compile unit: C:\SB\Game\zNPCHazard.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003C4D80 -> 0x003C5034 */ Range: 0x3C4D80 -> 0x3C5034
| 3828 | */ |
| 3829 | // Range: 0x3C4D80 -> 0x3C5034 |
| 3830 | void ReconChuck(class NPCHazard * this /* r17 */) { |
| 3831 | // Blocks |
| 3832 | /* anonymous block */ { |
| 3833 | // Range: 0x3C4D80 -> 0x3C5034 |
| 3834 | class HAZBall * ball; // r16 |
| 3835 | class xVec3 dir_norm; // r29+0x70 |
| 3836 | class xVec3 vel_flight; // r29+0x60 |
| 3837 | class xMat3x3 mat; // r29+0x30 |
| 3838 | float dot; // r1 |
| 3839 | signed int i; // r16 |
| 3840 | signed int rc; // r2 |
| 3841 | } |
| 3842 | } |
| 3843 | |
| 3844 | /* |
| 3845 | Compile unit: C:\SB\Game\zNPCHazard.cpp |