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hub / github.com/bfbbdecomp/bfbb / DisperseBubWake

Function DisperseBubWake

dwarf/SB/Game/zNPCHazard.cpp:3851–3862  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zNPCHazard.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003C5040 -> 0x003C549C */ Range: 0x3C5040 -> 0x3C549C

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3849*/
3850// Range: 0x3C5040 -> 0x3C549C
3851void DisperseBubWake(class NPCHazard * this /* r19 */, float radius /* r29+0x150 */, class xVec3 * velocity /* r18 */) {
3852 // Blocks
3853 /* anonymous block */ {
3854 // Range: 0x3C5040 -> 0x3C549C
3855 float dst_disperse; // r21
3856 float dst_behind; // r20
3857 class xVec3 pos_disperse; // r29+0x140
3858 class xVec3 vel_disperse; // r29+0x130
3859 class xVec3 dir_backward; // r29+0x120
3860 class xVec3 pos_emit; // r29+0x110
3861 }
3862}
3863
3864/*
3865 Compile unit: C:\SB\Game\zNPCHazard.cpp

Callers 2

Upd_ChuckBombMethod · 0.85
Upd_RoboBitsMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected