Compile unit: C:\SB\Game\zNPCHazard.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003C5040 -> 0x003C549C */ Range: 0x3C5040 -> 0x3C549C
| 3849 | */ |
| 3850 | // Range: 0x3C5040 -> 0x3C549C |
| 3851 | void DisperseBubWake(class NPCHazard * this /* r19 */, float radius /* r29+0x150 */, class xVec3 * velocity /* r18 */) { |
| 3852 | // Blocks |
| 3853 | /* anonymous block */ { |
| 3854 | // Range: 0x3C5040 -> 0x3C549C |
| 3855 | float dst_disperse; // r21 |
| 3856 | float dst_behind; // r20 |
| 3857 | class xVec3 pos_disperse; // r29+0x140 |
| 3858 | class xVec3 vel_disperse; // r29+0x130 |
| 3859 | class xVec3 dir_backward; // r29+0x120 |
| 3860 | class xVec3 pos_emit; // r29+0x110 |
| 3861 | } |
| 3862 | } |
| 3863 | |
| 3864 | /* |
| 3865 | Compile unit: C:\SB\Game\zNPCHazard.cpp |
no outgoing calls
no test coverage detected