Compile unit: C:\SB\Game\zNPCGoalRobo.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x002B0EB0 -> 0x002B1168 */ Range: 0x2B0EB0 -> 0x2B1168
| 5315 | */ |
| 5316 | // Range: 0x2B0EB0 -> 0x2B1168 |
| 5317 | float LaunchRoboBits(class zNPCGoalRespawn * this /* r17 */) { |
| 5318 | // Blocks |
| 5319 | /* anonymous block */ { |
| 5320 | // Range: 0x2B0EB0 -> 0x2B1168 |
| 5321 | class NPCHazard * haz; // r16 |
| 5322 | signed int rc; // r2 |
| 5323 | class zNPCRobot * npc; // r2 |
| 5324 | class zNPCCommon * duper; // r6 |
| 5325 | class xVec3 pos_launch; // r29+0x70 |
| 5326 | class xVec3 pos_tgt; // r29+0x60 |
| 5327 | class xVec3 vec_diff; // r29+0x50 |
| 5328 | float spd_flight; // r1 |
| 5329 | float tym_flight; // r20 |
| 5330 | class xVec3 vec_boneOffset; // @ 0x004FC8C0 |
| 5331 | } |
| 5332 | } |
| 5333 | |
| 5334 | /* |
| 5335 | Compile unit: C:\SB\Game\zNPCGoalRobo.cpp |