Compile unit: C:\SB\Game\zNPCGoalAmbient.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003BE0F0 -> 0x003BE6C4 */ Range: 0x3BE0F0 -> 0x3BE6C4
| 3226 | */ |
| 3227 | // Range: 0x3BE0F0 -> 0x3BE6C4 |
| 3228 | void ZapperUpdate(class zNPCGoalJellyAttack * this /* r16 */) { |
| 3229 | // Blocks |
| 3230 | /* anonymous block */ { |
| 3231 | // Range: 0x3BE0F0 -> 0x3BE6C4 |
| 3232 | class zNPCJelly * npc; // r17 |
| 3233 | float tym_ancur; // r20 |
| 3234 | class xVec3 pos_bone; // r29+0x140 |
| 3235 | signed int i; // r21 |
| 3236 | signed int idx_tgtBone; // r2 |
| 3237 | class xVec3 pos_tgt; // r29+0x130 |
| 3238 | class xVec3 pos_plyr; // r29+0x120 |
| 3239 | signed int i; // r21 |
| 3240 | class xVec3 pos_tgt; // r29+0x110 |
| 3241 | class xVec3 wt_tgt; // @ 0x00507428 |
| 3242 | float tym_attackOn[2]; // @ 0x00507438 |
| 3243 | signed int idx_fromBone; // @ 0x0050F164 |
| 3244 | } |
| 3245 | } |
| 3246 | |
| 3247 | /* |
| 3248 | Compile unit: C:\SB\Game\zNPCGoalAmbient.cpp |