Compile unit: C:\SB\Game\zNPCGoalAmbient.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003BEC50 -> 0x003BEDC0 */ Range: 0x3BEC50 -> 0x3BEDC0
| 3333 | */ |
| 3334 | // Range: 0x3BEC50 -> 0x3BEDC0 |
| 3335 | void ExtractAimDir(class zNPCGoalJellyBumped * this /* r2 */, class xVec3 * dir_aim /* r2 */) { |
| 3336 | // Blocks |
| 3337 | /* anonymous block */ { |
| 3338 | // Range: 0x3BEC50 -> 0x3BEDC0 |
| 3339 | class zNPCJelly * npc; // r6 |
| 3340 | } |
| 3341 | } |
| 3342 | |
| 3343 | /* |
| 3344 | Compile unit: C:\SB\Game\zNPCGoalAmbient.cpp |