Compile unit: C:\SB\Game\zNPCGoalAmbient.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003BEA00 -> 0x003BEC48 */ Range: 0x3BEA00 -> 0x3BEC48
| 3313 | */ |
| 3314 | // Range: 0x3BEA00 -> 0x3BEC48 |
| 3315 | float CalcEndPoint(class zNPCGoalJellyBumped * this /* r2 */, class xVec3 * pos_end /* r18 */, class xVec3 * dir_aim /* r17 */) { |
| 3316 | // Blocks |
| 3317 | /* anonymous block */ { |
| 3318 | // Range: 0x3BEA00 -> 0x3BEC48 |
| 3319 | float dst_toEndPnt; // r29+0x110 |
| 3320 | class zNPCJelly * npc; // r16 |
| 3321 | class xVec3 vec; // r29+0x100 |
| 3322 | class xVec3 pos; // r29+0xF0 |
| 3323 | class xCollis colrec; // r29+0x40 |
| 3324 | signed int rc; // r2 |
| 3325 | } |
| 3326 | } |
| 3327 | |
| 3328 | /* |
| 3329 | Compile unit: C:\SB\Game\zNPCGoalAmbient.cpp |