Compile unit: C:\SB\Game\zFX.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00177C80 -> 0x00178018 */ Range: 0x177C80 -> 0x178018
| 2874 | */ |
| 2875 | // Range: 0x177C80 -> 0x178018 |
| 2876 | void zFX_SpawnBubbleBlast(class xVec3 * pos /* r21 */, unsigned int num /* r20 */, float radius /* r22 */, float blast_vel /* r21 */, float rand_vel /* r20 */) { |
| 2877 | // Blocks |
| 2878 | /* anonymous block */ { |
| 2879 | // Range: 0x177C80 -> 0x178018 |
| 2880 | class xVec3 * buffer; // r19 |
| 2881 | class xVec3 * itl; // r18 |
| 2882 | class xVec3 * itv; // r17 |
| 2883 | class xVec3 * end; // r16 |
| 2884 | float ang; // r23 |
| 2885 | float uz; // r25 |
| 2886 | class xVec3 rvel; // r29+0x120 |
| 2887 | } |
| 2888 | } |
| 2889 | |
| 2890 | /* |
| 2891 | Compile unit: C:\SB\Game\zFX.cpp |