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hub / github.com/bfbbdecomp/bfbb / zFX_SpawnBubbleBlast

Function zFX_SpawnBubbleBlast

dwarf/SB/Game/zFX.cpp:2876–2888  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zFX.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00177C80 -> 0x00178018 */ Range: 0x177C80 -> 0x178018

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2874*/
2875// Range: 0x177C80 -> 0x178018
2876void zFX_SpawnBubbleBlast(class xVec3 * pos /* r21 */, unsigned int num /* r20 */, float radius /* r22 */, float blast_vel /* r21 */, float rand_vel /* r20 */) {
2877 // Blocks
2878 /* anonymous block */ {
2879 // Range: 0x177C80 -> 0x178018
2880 class xVec3 * buffer; // r19
2881 class xVec3 * itl; // r18
2882 class xVec3 * itv; // r17
2883 class xVec3 * end; // r16
2884 float ang; // r23
2885 float uz; // r25
2886 class xVec3 rvel; // r29+0x120
2887 }
2888}
2889
2890/*
2891 Compile unit: C:\SB\Game\zFX.cpp

Callers 1

start_effectsMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected