Compile unit: C:\SB\Game\zFX.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00179B60 -> 0x00179FC4 */ Range: 0x179B60 -> 0x179FC4
| 3196 | */ |
| 3197 | // Range: 0x179B60 -> 0x179FC4 |
| 3198 | void zFXGooUpdateInstance(class zFXGooInstance * goo /* r16 */, float dt /* r20 */) { |
| 3199 | // Blocks |
| 3200 | /* anonymous block */ { |
| 3201 | // Range: 0x179B60 -> 0x179FC4 |
| 3202 | float tmp; // r29+0x40 |
| 3203 | enum zFXGooState old_state; // r2 |
| 3204 | float rate; // r29+0x40 |
| 3205 | class xVec3 pos; // r29+0x30 |
| 3206 | float freeze_time; // r3 |
| 3207 | signed int s; // r2 |
| 3208 | char counter_text[6]; // @ 0x0050E6E8 |
| 3209 | } |
| 3210 | } |
| 3211 | |
| 3212 | /* |
| 3213 | Compile unit: C:\SB\Game\zFX.cpp |