Compile unit: C:\SB\Game\zEntPlayerBungeeState.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x002F9C40 -> 0x002F9CE8 */ Range: 0x2F9C40 -> 0x2F9CE8
| 4485 | */ |
| 4486 | // Range: 0x2F9C40 -> 0x2F9CE8 |
| 4487 | static void update_sound(class hanging_state_type * this /* r2 */) { |
| 4488 | // Blocks |
| 4489 | /* anonymous block */ { |
| 4490 | // Range: 0x2F9C40 -> 0x2F9CE8 |
| 4491 | float vol; // r20 |
| 4492 | } |
| 4493 | } |
| 4494 | |
| 4495 | /* |
| 4496 | Compile unit: C:\SB\Game\zEntPlayerBungeeState.cpp |