| 4470 | */ |
| 4471 | // Range: 0x2F9BF0 -> 0x2F9C34 |
| 4472 | static void update_blur(class hanging_state_type * this /* r2 */) { |
| 4473 | // Blocks |
| 4474 | /* anonymous block */ { |
| 4475 | // Range: 0x2F9BF0 -> 0x2F9C34 |
| 4476 | float blur; // r1 |
| 4477 | } |
| 4478 | } |
| 4479 | |
| 4480 | /* |
| 4481 | Compile unit: C:\SB\Game\zEntPlayerBungeeState.cpp |