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hub / github.com/bfbbdecomp/bfbb / zEntPlayer_MinimalUpdate

Function zEntPlayer_MinimalUpdate

dwarf/SB/Game/zEntPlayer.cpp:4644–4657  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zEntPlayer.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x0013DBD0 -> 0x0013DFA4 */ Range: 0x13DBD0 -> 0x13DFA4

Source from the content-addressed store, hash-verified

4642*/
4643// Range: 0x13DBD0 -> 0x13DFA4
4644unsigned char zEntPlayer_MinimalUpdate(class xEnt * ent /* r17 */, class xScene * sc /* r16 */, float dt /* r20 */, class xVec3 & drive_motion /* r20 */) {
4645 // Blocks
4646 /* anonymous block */ {
4647 // Range: 0x13DBD0 -> 0x13DFA4
4648 unsigned char stop_the_madness; // r19
4649 class xVec3 suboldpos; // r29+0xB0
4650 void (* old_move)(class xEnt *, class xScene *, float, class xEntFrame *); // r18
4651 class xVec3 req_motion; // r29+0xA0
4652 class xVec3 predrive_loc; // r29+0x90
4653 class xVec3 & floor_norm; // r2
4654 float ndotm; // r1
4655 class xCollis * fcoll; // r18
4656 }
4657}
4658
4659/*
4660 Compile unit: C:\SB\Game\zEntPlayer.cpp

Callers 1

update_playerFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected