Compile unit: C:\SB\Game\zEntPlayer.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x0013DBD0 -> 0x0013DFA4 */ Range: 0x13DBD0 -> 0x13DFA4
| 4642 | */ |
| 4643 | // Range: 0x13DBD0 -> 0x13DFA4 |
| 4644 | unsigned char zEntPlayer_MinimalUpdate(class xEnt * ent /* r17 */, class xScene * sc /* r16 */, float dt /* r20 */, class xVec3 & drive_motion /* r20 */) { |
| 4645 | // Blocks |
| 4646 | /* anonymous block */ { |
| 4647 | // Range: 0x13DBD0 -> 0x13DFA4 |
| 4648 | unsigned char stop_the_madness; // r19 |
| 4649 | class xVec3 suboldpos; // r29+0xB0 |
| 4650 | void (* old_move)(class xEnt *, class xScene *, float, class xEntFrame *); // r18 |
| 4651 | class xVec3 req_motion; // r29+0xA0 |
| 4652 | class xVec3 predrive_loc; // r29+0x90 |
| 4653 | class xVec3 & floor_norm; // r2 |
| 4654 | float ndotm; // r1 |
| 4655 | class xCollis * fcoll; // r18 |
| 4656 | } |
| 4657 | } |
| 4658 | |
| 4659 | /* |
| 4660 | Compile unit: C:\SB\Game\zEntPlayer.cpp |