| 4624 | */ |
| 4625 | // Range: 0x13DA60 -> 0x13DBCC |
| 4626 | void zEntPlayer_MinimalRender(class zEnt * ent /* r16 */) { |
| 4627 | // Blocks |
| 4628 | /* anonymous block */ { |
| 4629 | // Range: 0x13DA60 -> 0x13DBCC |
| 4630 | float reticle_order; // r20 |
| 4631 | class xVec3 & loc; // r2 |
| 4632 | class xVec3 cam_offset; // r29+0x60 |
| 4633 | class xVec3 reticle_offset; // r29+0x50 |
| 4634 | } |
| 4635 | } |
| 4636 | |
| 4637 | /* |
| 4638 | Compile unit: C:\SB\Game\zEntPlayer.cpp |