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hub / github.com/bfbbdecomp/bfbb / zEntPlayerReset

Function zEntPlayerReset

dwarf/SB/Game/zEntPlayer.cpp:5383–5396  ·  view source on GitHub ↗

Compile unit: C:\SB\Game\zEntPlayer.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00147960 -> 0x001485E0 */ Range: 0x147960 -> 0x1485E0

Source from the content-addressed store, hash-verified

5381*/
5382// Range: 0x147960 -> 0x1485E0
5383void zEntPlayerReset(class xEnt * ent /* r16 */) {
5384 // Blocks
5385 /* anonymous block */ {
5386 // Range: 0x147960 -> 0x1485E0
5387 class xAnimState * curr; // r7
5388 class xModelInstance * minst; // r4
5389 unsigned int index; // r3
5390 class iColor_tag black; // r29+0x2C
5391 class iColor_tag clear; // r29+0x28
5392 unsigned int i; // r4
5393 class xEnt * trackEnt; // r3
5394 class RwTexture * tex; // r2
5395 }
5396}
5397
5398/*
5399 Compile unit: C:\SB\Game\zEntPlayer.cpp

Callers 2

startMethod · 0.85
zSceneResetFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected