Compile unit: C:\SB\Game\zEntPlayer.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00143610 -> 0x00143EA0 */ Range: 0x143610 -> 0x143EA0
| 5137 | */ |
| 5138 | // Range: 0x143610 -> 0x143EA0 |
| 5139 | static void PlayerSwingUpdate(class xEnt * ent /* r20 */, float mag /* r25 */, float angle /* r23 */, float dt /* r24 */) { |
| 5140 | // Blocks |
| 5141 | /* anonymous block */ { |
| 5142 | // Range: 0x143610 -> 0x143EA0 |
| 5143 | float hangDist; // r23 |
| 5144 | class xVec3 unitHang; // r29+0x100 |
| 5145 | class xVec3 accel; // r29+0xF0 |
| 5146 | class xVec3 unitDefl; // r29+0xE0 |
| 5147 | class xVec3 unitVel; // r29+0xD0 |
| 5148 | signed int i; // r5 |
| 5149 | class xVec3 unitAccel; // r29+0xC0 |
| 5150 | float lerpDiff; // r2 |
| 5151 | float newLerp; // r1 |
| 5152 | float curFactor; // r29+0x110 |
| 5153 | } |
| 5154 | } |
| 5155 | |
| 5156 | /* |
| 5157 | Compile unit: C:\SB\Game\zEntPlayer.cpp |