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Function effects_render_all

dwarf/SB/Game/zDiscoFloor.cpp:2499–2521  ·  view source on GitHub ↗

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2497*/
2498// Range: 0x338860 -> 0x338EE4
2499void effects_render_all() {
2500 // Blocks
2501 /* anonymous block */ {
2502 // Range: 0x338860 -> 0x338EE4
2503 class iColor_tag color; // r29+0x12C
2504 class zScene & s; // r4
2505 class z_disco_floor * begin_floor; // r29+0x100
2506 class z_disco_floor * end_floor; // r29+0xF0
2507 class RpAtomic * atomic; // r21
2508 class bucket_data * bucket; // r20
2509 class z_disco_floor * floor; // r2
2510 signed int group; // r29+0xE0
2511 float glow; // r3
2512 float dalpha; // r24
2513 float dyoffset; // r23
2514 class tile_data * tile; // r19
2515 class tile_data * end_tile; // r30
2516 class xModelInstance * model; // r18
2517 float alpha; // r22
2518 float yoffset; // r21
2519 signed int i; // r17
2520 }
2521}
2522
2523/*
2524 Compile unit: C:\SB\Game\zDiscoFloor.cpp

Callers 1

zSceneRenderPreFXFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected