| 2497 | */ |
| 2498 | // Range: 0x338860 -> 0x338EE4 |
| 2499 | void effects_render_all() { |
| 2500 | // Blocks |
| 2501 | /* anonymous block */ { |
| 2502 | // Range: 0x338860 -> 0x338EE4 |
| 2503 | class iColor_tag color; // r29+0x12C |
| 2504 | class zScene & s; // r4 |
| 2505 | class z_disco_floor * begin_floor; // r29+0x100 |
| 2506 | class z_disco_floor * end_floor; // r29+0xF0 |
| 2507 | class RpAtomic * atomic; // r21 |
| 2508 | class bucket_data * bucket; // r20 |
| 2509 | class z_disco_floor * floor; // r2 |
| 2510 | signed int group; // r29+0xE0 |
| 2511 | float glow; // r3 |
| 2512 | float dalpha; // r24 |
| 2513 | float dyoffset; // r23 |
| 2514 | class tile_data * tile; // r19 |
| 2515 | class tile_data * end_tile; // r30 |
| 2516 | class xModelInstance * model; // r18 |
| 2517 | float alpha; // r22 |
| 2518 | float yoffset; // r21 |
| 2519 | signed int i; // r17 |
| 2520 | } |
| 2521 | } |
| 2522 | |
| 2523 | /* |
| 2524 | Compile unit: C:\SB\Game\zDiscoFloor.cpp |