Compile unit: C:\SB\Game\zDiscoFloor.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x003372F0 -> 0x00337430 */ Range: 0x3372F0 -> 0x337430
| 2300 | */ |
| 2301 | // Range: 0x3372F0 -> 0x337430 |
| 2302 | void distance_cull(class z_disco_floor * this /* r2 */) { |
| 2303 | // Blocks |
| 2304 | /* anonymous block */ { |
| 2305 | // Range: 0x3372F0 -> 0x337430 |
| 2306 | class xVec3 & cam_loc; // r5 |
| 2307 | class xVec3 offset; // r29+0x10 |
| 2308 | float min_glow_dist; // r1 |
| 2309 | float max_glow_dist; // r29+0x20 |
| 2310 | } |
| 2311 | } |
| 2312 | |
| 2313 | /* |
| 2314 | Compile unit: C:\SB\Game\zDiscoFloor.cpp |