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hub / github.com/bfbbdecomp/bfbb / xSndProcessSoundPos

Function xSndProcessSoundPos

dwarf/SB/Core/x/xSnd.cpp:1543–1551  ·  view source on GitHub ↗

Compile unit: C:\SB\Core\x\xSnd.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x0020A0D0 -> 0x0020A338 */ Range: 0x20A0D0 -> 0x20A338

Source from the content-addressed store, hash-verified

1541*/
1542// Range: 0x20A0D0 -> 0x20A338
1543void xSndProcessSoundPos(class xVec3 * pActual /* r2 */, class xVec3 * pProcessed /* r2 */) {
1544 // Blocks
1545 /* anonymous block */ {
1546 // Range: 0x20A0D0 -> 0x20A338
1547 class xVec3 playerDelta; // r29+0x70
1548 float inwardShift; // r6
1549 float factor; // r4
1550 }
1551}
1552
1553/*
1554 Compile unit: C:\SB\Core\x\xSnd.cpp

Callers 2

Calls

no outgoing calls

Tested by

no test coverage detected