| 3247 | */ |
| 3248 | // Range: 0x208D90 -> 0x208E18 |
| 3249 | void xShadowSetLight(class xVec3 * target_pos /* r16 */, class xVec3 * in_vec /* r2 */) { |
| 3250 | // Blocks |
| 3251 | /* anonymous block */ { |
| 3252 | // Range: 0x208D90 -> 0x208E18 |
| 3253 | class xVec3 zvec; // r29+0x70 |
| 3254 | class xMat4x3 matrix; // r29+0x30 |
| 3255 | class RwFrame * camFrame; // r17 |
| 3256 | class RwMatrixTag * camMatrix; // r16 |
| 3257 | } |
| 3258 | } |
| 3259 | |
| 3260 | /* |
| 3261 | Compile unit: C:\SB\Core\x\xShadow.cpp |