()
| 978 | |
| 979 | |
| 980 | protected boolean compileVertexShader() { |
| 981 | pgl.shaderSource(glVertex, PApplet.join(vertexShaderSource, "\n")); |
| 982 | pgl.compileShader(glVertex); |
| 983 | |
| 984 | pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer); |
| 985 | boolean compiled = intBuffer.get(0) != 0; |
| 986 | if (!compiled) { |
| 987 | PGraphics.showException("Cannot compile vertex shader:\n" + |
| 988 | pgl.getShaderInfoLog(glVertex)); |
| 989 | return false; |
| 990 | } else { |
| 991 | return true; |
| 992 | } |
| 993 | } |
| 994 | |
| 995 | |
| 996 | protected boolean compileFragmentShader() { |
no test coverage detected