| 47 | } |
| 48 | |
| 49 | void IntrinsicEdManagerWindowAsset::onPopulateResourceTree() |
| 50 | { |
| 51 | _ui.resourceView->clear(); |
| 52 | _resourceToItemMapping.clear(); |
| 53 | _itemToResourceMapping.clear(); |
| 54 | |
| 55 | rapidjson::Document doc; |
| 56 | |
| 57 | const uint32_t resourceCount = AssetManager::getActiveResourceCount(); |
| 58 | |
| 59 | QTreeWidgetItem* textures = new QTreeWidgetItem(); |
| 60 | { |
| 61 | textures->setText(0, "Textures"); |
| 62 | textures->setIcon(0, IntrinsicEd::getIcon("Texture")); |
| 63 | _ui.resourceView->addTopLevelItem(textures); |
| 64 | } |
| 65 | |
| 66 | QTreeWidgetItem* meshes = new QTreeWidgetItem(); |
| 67 | { |
| 68 | meshes->setText(0, "Meshes"); |
| 69 | meshes->setIcon(0, IntrinsicEd::getIcon("Mesh")); |
| 70 | _ui.resourceView->addTopLevelItem(meshes); |
| 71 | } |
| 72 | |
| 73 | QTreeWidgetItem* generalAssets = new QTreeWidgetItem(); |
| 74 | { |
| 75 | generalAssets->setText(0, "General"); |
| 76 | generalAssets->setIcon(0, IntrinsicEd::getIcon("Asset")); |
| 77 | _ui.resourceView->addTopLevelItem(generalAssets); |
| 78 | } |
| 79 | |
| 80 | for (uint32_t i = 0u; i < resourceCount; ++i) |
| 81 | { |
| 82 | Dod::Ref assetEntry = AssetManager::getActiveResourceAtIndex(i); |
| 83 | _INTR_ASSERT(assetEntry.isValid()); |
| 84 | |
| 85 | rapidjson::Value properties = rapidjson::Value(rapidjson::kObjectType); |
| 86 | _propertyCompilerEntry.compileFunction(assetEntry, true, properties, doc); |
| 87 | |
| 88 | QTreeWidgetItem* item = new QTreeWidgetItem(); |
| 89 | item->setText(0, properties["name"]["value"].GetString()); |
| 90 | item->setIcon(0, IntrinsicEd::getIcon(_resourceName.toStdString().c_str())); |
| 91 | item->setFlags(item->flags() | Qt::ItemIsEditable); |
| 92 | |
| 93 | _itemToResourceMapping[item] = assetEntry; |
| 94 | _resourceToItemMapping[assetEntry] = item; |
| 95 | |
| 96 | if (AssetManager::_descAssetType(assetEntry) == |
| 97 | AssetManagement::Resources::AssetType::kMesh || |
| 98 | AssetManager::_descAssetType(assetEntry) == |
| 99 | AssetManagement::Resources::AssetType::kMeshAndPhysicsMesh) |
| 100 | { |
| 101 | meshes->addChild(item); |
| 102 | } |
| 103 | else if ((AssetManager::_descAssetType(assetEntry) >= |
| 104 | AssetType::kTexturesBegin && |
| 105 | AssetManager::_descAssetType(assetEntry) <= |
| 106 | AssetType::kTexturesEnd) || |