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Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
You can find some simple build and setup instructions in GETTING_STARTED.md.
Further details and the (heavily WIP) API documentation are available on the project homepage. The Intrinsic repository is hosted on GitHub.

| Platform | Build Status |
|---|---|
| Windows (Visual Studio 2017) | |
| Linux (GCC 6.0 / Clang 4.0) |
// Copyright 2017 Benjamin Glatzel
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
Intrinsic uses the following open-source libraries:
Intrinsic uses the following proprietary libraries:
... and the following tools in binary format:
Assets and icons sourced from:
$ claude mcp add Intrinsic \
-- python -m otcore.mcp_server <graph>