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hub / github.com/begla/Intrinsic / init

Method init

IntrinsicCore/src/IntrinsicRendererRenderSystem.cpp:95–193  ·  view source on GitHub ↗

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93// <-
94
95void RenderSystem::init(void* p_PlatformHandle, void* p_PlatformWindow)
96{
97 _INTR_PROFILE_AUTO("Initializes Vulkan Render System");
98
99 _INTR_LOG_INFO("Inititializing Vulkan Render System...");
100 _INTR_LOG_PUSH();
101
102 // Init render states
103 {
104 RenderStates::init();
105 }
106
107 // Initializes Vulkan
108 {
109 _INTR_LOG_INFO("Using Vulkan SDK version 1.0.%u.x...", VK_HEADER_VERSION);
110 _INTR_PROFILE_AUTO("Initializes Vulkan");
111
112 initVkInstance();
113 initVkDevice();
114 initVkSurface(p_PlatformHandle, p_PlatformWindow);
115 initVkPipelineCache();
116 initVkCommandPools();
117 initVkTempCommandBuffer();
118 }
119
120 {
121 GpuMemoryManager::init();
122 Samplers::init();
123 initManagers();
124 }
125
126 {
127 _INTR_PROFILE_AUTO("Create Resources");
128
129 {
130 _INTR_PROFILE_AUTO("Compile Shaders");
131
132 GpuProgramManager::compileAllShaders(false, false);
133 }
134
135 {
136 _INTR_PROFILE_AUTO("Create GPU Program Resources");
137
138 GpuProgramManager::createResources(GpuProgramManager::_activeRefs);
139 }
140
141 RenderPassManager::createAllResources();
142
143 {
144 _INTR_PROFILE_AUTO("Create Image Resources");
145
146 ImageManager::createAllResources();
147 ImageManager::updateGlobalDescriptorSets();
148 }
149
150 VertexLayoutManager::createAllResources();
151 PipelineLayoutManager::createAllResources();
152 PipelineManager::createAllResources();

Callers

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Calls

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Tested by

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