| 22 | namespace Components |
| 23 | { |
| 24 | void ScriptManager::createResources(const ScriptRefArray& p_Scripts) |
| 25 | { |
| 26 | for (uint32_t scriptIdx = 0u; scriptIdx < p_Scripts.size(); ++scriptIdx) |
| 27 | { |
| 28 | ScriptRef scriptRef = p_Scripts[scriptIdx]; |
| 29 | Resources::ScriptRef& scriptResRef = _script(scriptRef); |
| 30 | |
| 31 | scriptResRef = Resources::ScriptManager::_getResourceByName( |
| 32 | _descScriptName(scriptRef)); |
| 33 | |
| 34 | if (scriptResRef.isValid()) |
| 35 | { |
| 36 | Resources::ScriptManager::callOnCreate(scriptResRef, scriptRef); |
| 37 | } |
| 38 | } |
| 39 | } |
| 40 | |
| 41 | // <- |
| 42 | |