Optimize will return a set of codons which can be used to encode the given amino acid sequence. The codons picked are weighted according to the computed translation table's weights
(aminoAcids string, randomState ...int)
| 167 | // Optimize will return a set of codons which can be used to encode the given amino acid sequence. The codons |
| 168 | // picked are weighted according to the computed translation table's weights |
| 169 | func (table *TranslationTable) Optimize(aminoAcids string, randomState ...int) (string, error) { |
| 170 | // Finding any given aminoAcid is dependent upon it being capitalized, so |
| 171 | // we do that here. |
| 172 | aminoAcids = strings.ToUpper(aminoAcids) |
| 173 | |
| 174 | if len(aminoAcids) == 0 { |
| 175 | return "", errEmptyAminoAcidString |
| 176 | } |
| 177 | |
| 178 | // weightedRand library insisted setting seed like this. Not sure what environmental side effects exist. |
| 179 | var randomSource rand.Source |
| 180 | if len(randomState) > 0 { |
| 181 | randomSource = rand.NewSource(int64(randomState[0])) |
| 182 | } else { |
| 183 | randomSource = rand.NewSource(time.Now().UTC().UnixNano()) |
| 184 | } |
| 185 | rand := rand.New(randomSource) |
| 186 | |
| 187 | var codons strings.Builder |
| 188 | codonChooser := table.Choosers |
| 189 | |
| 190 | for _, aminoAcid := range aminoAcids { |
| 191 | chooser, ok := codonChooser[string(aminoAcid)] |
| 192 | if !ok { |
| 193 | return "", invalidAminoAcidError{aminoAcid} |
| 194 | } |
| 195 | codon := chooser.PickSource(rand) |
| 196 | |
| 197 | codons.WriteString(codon.(string)) |
| 198 | } |
| 199 | |
| 200 | return codons.String(), nil |
| 201 | } |
| 202 | |
| 203 | // UpdateWeights will update the translation table's codon pickers with the given amino acid codon weights |
| 204 | func (table *TranslationTable) UpdateWeights(aminoAcids []AminoAcid) error { |
no outgoing calls