| 4 | import DefaultTouchProcessor from "./DefaultTouchProcessor"; |
| 5 | |
| 6 | export default class GameLoop extends Component { |
| 7 | constructor(props) { |
| 8 | super(props); |
| 9 | this.timer = props.timer || new DefaultTimer(); |
| 10 | this.timer.subscribe(this.updateHandler); |
| 11 | this.touches = []; |
| 12 | this.screen = Dimensions.get("window"); |
| 13 | this.previousTime = null; |
| 14 | this.previousDelta = null; |
| 15 | this.touchProcessor = props.touchProcessor(this.touches); |
| 16 | this.layout = null; |
| 17 | } |
| 18 | |
| 19 | componentDidMount() { |
| 20 | if (this.props.running) this.start(); |
| 21 | } |
| 22 | |
| 23 | componentWillUnmount() { |
| 24 | this.stop(); |
| 25 | this.timer.unsubscribe(this.updateHandler); |
| 26 | if (this.touchProcessor.end) this.touchProcessor.end(); |
| 27 | } |
| 28 | |
| 29 | UNSAFE_componentWillReceiveProps(nextProps) { |
| 30 | if (nextProps.running !== this.props.running) { |
| 31 | if (nextProps.running) this.start(); |
| 32 | else this.stop(); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | start = () => { |
| 37 | this.touches.length = 0; |
| 38 | this.previousTime = null; |
| 39 | this.previousDelta = null; |
| 40 | this.timer.start(); |
| 41 | }; |
| 42 | |
| 43 | stop = () => { |
| 44 | this.timer.stop(); |
| 45 | }; |
| 46 | |
| 47 | updateHandler = currentTime => { |
| 48 | let args = { |
| 49 | touches: this.touches, |
| 50 | screen: this.screen, |
| 51 | layout: this.layout, |
| 52 | time: { |
| 53 | current: currentTime, |
| 54 | previous: this.previousTime, |
| 55 | delta: currentTime - (this.previousTime || currentTime), |
| 56 | previousDelta: this.previousDelta |
| 57 | } |
| 58 | }; |
| 59 | |
| 60 | if (this.props.onUpdate) this.props.onUpdate(args); |
| 61 | |
| 62 | this.touches.length = 0; |
| 63 | this.previousTime = currentTime; |